Makoons Play School, a renowned publisher of early childhood education, scheduled a highly anticipated sports day for August 29th, 2024 at each of its campuses. The event demonstrated the school’s commitment to inspiring more young people to live healthy lives and be physically active.
During the day, sports were organized to entertain youngsters, develop healthy resilience, and teach the virtues of collaboration and play. The event includes a range of exciting video games for kids, such as obstacle courses, sack races, and tug-of-war.
Many children, parents, teachers, and staff enthusiastically participated in the event, as well as being encouraged by the networking experience. There it turned into a palpable spirit of participation and an electrifying environment filled with laughter and excitement. Each child received a participation card displaying their hard work and achievements, and their faces lit up as they proudly displayed their wearing skills.
Speaking on the occasion, ijay Kumar Agarwal, Founder and CEO, Makoons Group of Schools, said, “Sports Day is more than just a day of fun and video games; they are a vital part of our curriculum, which helps in the holistic development of our students. In order to master the improvement of motor skills, coordination, and popular physical fitness, physical leisure time is essential even at this early age. We are delighted to witness the enthusiastic engagement of our undergraduates and their acceptance of the values of resilience, subject matter, and teamwork.
Known for its toddler-centered approach to early youth education, Makoons Play School still sells the value of a complete education that includes social and emotional learning alongside academic subjects. The way Sports Day is installed and implemented in each department demonstrates the faculty’s commitment to providing a nurturing and attractive environment for its undergraduate students.
In addition, the school plans to make Sports Day an annual opportunity on the way to develop the physical education curriculum and encourage a variety of undergraduate students to participate in the game and past.